Interactive Demo

Replace with one clear promise.

Explain what the audience will understand by clicking through this experience.

Interactive prototype · Simulated demo
Problem

Show the tension before the mechanism.

Current state

Use real evidence or clearly labeled assumptions.

Desired state

Describe the observable change the demo will prove.

Live Demo

Make each click change something visible.

Keep the critical path short. Use the fallback controls in the directory if the presenter needs to jump.

This flow is simulated and does not call a live backend.
Decision

End with the decision this demo enables.

State the next action, owner, evidence needed, or validation threshold.